Python development for 3D content pipelines and production workflows.
Specializing in Python-based pipeline development for games and feature film production. I build scalable systems for digital content creation workflows, DCC tool integration, and asset management that help studios ship faster.
π Primary Language
Expertise: Pipeline automation, DCC tool integration, API development, workflow orchestration
π¨ 3D Content Pipeline
- DCC Tools - Maya, Blender, Houdini automation & plugin development
- Asset Management - Version control systems & metadata orchestration
- Pipeline Orchestration - Airflow & Jenkins for production workflows
- API Development - FastAPI for pipeline services
βοΈ Infrastructure & Databases
- Container Orchestration - Kubernetes for scalable pipeline services
- Databases - Memgraph, MongoDB for asset metadata & relationships
- Backend Systems - Kafka, Redis for event-driven workflows
π Currently Learning
Expanding into C/C++ for performance-critical pipeline components and deeper DCC integration.




