Important
This program was originally created by CmarNYC & is currently being maintained by andrews4s.
Important
This program was modified using the help of claude.ai.
Warning
DO NOT create issues about this fork in the original repository! Use the Issues tab of THIS repository to report bugs or create feature requests.
This program requires Microsoft .NET Desktop Runtime 10.0
To download SimRipper, go to Releases and click the .zip on the latest.
- Added user friendly error messages
- Prevented UI from sticking when performing an invalid action
- Added FBX export support (Does NOT support FBX Legacy import)
- Exchanged DAE, OBJ and MS3D buttons for standard 'Save As...' dialog
- Fixed issue with alpha meshes not being assigned their glass diffuse textures
- Adjusted the blender materials it creates so the roughness is a 1 and the specular is at 0. DAE is unchanged
- Added loading bar and estimated time remaining to start up
- Added ability to use mouse left click & mouse scroll wheel to move, zoom & pan camera around sim
- Updated from .NET 6.0 to .NET 10.0
- Ripper will now restart when clicking the save button in the setup dialog to apply and load new directories & package files (should solve the floating heads issue)
- When ripping into collada DAE format, it keeps EA's uvmap naming (uv_0 & uv_1) instead of adding the mesh type (i.e. Top-mesh-map-0, RingMidLeft-mesh-map-1)
- Fixed issue with ripper not extracting simglass shader meshes when using 'All separate meshes, one texture'
- Fixed an issue with ripper overlaying duplicate meshes when exporting sims into the .DAE format
- Included a readme folder for detailed explanations on fixes applied