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Hey, I found the reason, I am dumb. The version I tested was 0.6.0, built in Godot 3, while I was comparing it to a project made in Godot 4.5. |
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Godot’s export templates are already quite optimized; most size bloat usually comes from assets and optional subsystems rather than the core executable. |
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I've noticed this app is much smaller and starts up much quicker than a normal Godot GUI app, so I took a look at the CI and noticed it moves a custom export template. I've fiddled a bit with custom templates in godot and got pretty good size results, but my app takes some seconds longer to open than Lorien, despite being a much simpler application, so I was wondering if you would be open to sharing the details of your custom template?
Edit: I checked again and it seems the templates are the default Godot ones, so I'm curious on why it's so lean of an app?
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