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[Surprise Exam] Add support to signal to users about ::exportexampuzzle command #46

@Infinitay

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@Infinitay

Currently, people won't know about ::exportexampuzzle to help with incorrect puzzle solutions unless they bother to read the README and remember the command. It would be better to add support for say, sending a game message, to let the user know about the command when they complete a puzzle incorrectly.

After getting a next missing item puzzle wrong:
[Client] DEBUG c.g.weaponcharges.DialogTracker - dialog changed: DialogState{NPC, name='Mr. Mordaut', text='No, no, no...<br>That's WRONG!<br>Okay, next question.'} previous: DialogState{NO_DIALOG} (game tick: 84711)

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After getting a matching cards puzzle wrong:
[Client] DEBUG c.g.weaponcharges.DialogTracker - dialog changed: DialogState{NPC, name='Mr. Mordaut', text='No, no, no...<br>That's WRONG!<br>Okay, next question.'} previous: DialogState{NO_DIALOG} (game tick: 85261)

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